Archive for July, 2009

In the wooded-land!

Wednesday, July 8th, 2009

Intro

Computer game featuring a conatical environments give me ILS. It's worth skipping if you have any grasp of reality.

Inspiration:

Soldier Of Fortune map: Raven, Playground at the Lookout In Bracken

Final Compilation

Source code was stored in the wooded playground (like the playground at the Lookout but mirrored/backwards)

There was a computer shop tangent to the playground and took form of a lowercase l formation.We walked down the isle and their was Microsoft based computers to our left. They were in an open office configuration and empty. The office stretched around to the left where we could not see itThe macs switched on and there was a web cam on the mac and the guy came round and looked unhappy. To get there you needed to go down a hallway







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Fifth wheel

Thursday, July 2nd, 2009

Inspiration:

'Star dude' from Risky Woods, Half Life Sharky (the one on the left), Paradigms, Isometric HUD map, Habbo tree.

Rolls:

Boy A, Boy B, Boy C, Man A, Dad A, Girl A, Girl B ;

Props:

Full-sized motorbike, Foam pit: heavy duty struts, Smashed open dome blown open by the foam pit pumping on irregular occasions,

Events:

  • EXT: Girl A asked Boy C for his weight and temprature
  • Bunny hopped motorbike then manueled over edge of foam pit then drifted off the other side disregarding having taken a landing impact only on the trailing wheel.
  • Most of the older river runner bro's started off in slalom and caught crabs. Girl A asked me by weight and temperature when I was laying on the floor.  Bb

Finished:

A colossal sized swimming pool sized an dome arena. The dome arena had 4 dimensions to it on one side but from the primary view port was smashed/ torn open. The swimming pool sized foam pit consisted of blocks of the size 1.5x0.3x0.3 ft. Boy C was riding a full-sized motorbike. He was jumping from a splintered wooded ramp. He landed in the foam pit but it didn't seem to dip too deep.

Illogical dexterity of the arm

Thursday, July 2nd, 2009

Character

General Rotation

a anti-clockwise

b

clockwise
c anti-clockwise
d anti-clockwise
e anti-clockwise
f anti-clockwise
g anti-clockwise
h clockwise
i anti-clockwise
j clockwise
k anti-clockwise
l anti-clockwise
m clockwise
n clockwise
o clockwise
p clockwise
q anti-clockwise
r clockwise
s anti-clockwise
t anti-clockwise
u anti-clockwise
v anti-clockwise
w anti-clockwise
x anti-clockwise
y anti-clockwise
z clockwise

Try holding a pencil and find which direction you're fingers allow you to rotate it. A right handed individual will probably find circling anticlockwise: anti-clockwise more comfortable. This method often consists of a smile at the end of the pronunciation where as clockwise rotation of you're fingers clockwise arguably would have a more negative outcome when affixed to a word. All pretty illogical but maybe we could use it to aid blind people and unlock their hidden talents?

The dexterity of a hand translates into gaming controllers. For instance think of a first person shooter (FPS), If you're clutching the mouse, joystick, or thumbpad and you're right handed, You may find it easier to scope a target moving to you're right. Contrast to this would be a target moving the other way where achieving contact requires use of less muscular control points.