10th Dimension
Friday, October 2nd, 2009I put this on down at the warehouse. Clark got well pissed.
I put this on down at the warehouse. Clark got well pissed.
Character |
General Rotation |
| a | ![]() |
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b |
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| c | ![]() |
| d | ![]() |
| e | ![]() |
| f | ![]() |
| g | ![]() |
| h | ![]() |
| i | ![]() |
| j | ![]() |
| k | ![]() |
| l | ![]() |
| m | ![]() |
| n | ![]() |
| o | ![]() |
| p | ![]() |
| q | ![]() |
| r | ![]() |
| s | ![]() |
| t | ![]() |
| u | ![]() |
| v | ![]() |
| w | ![]() |
| x | ![]() |
| y | ![]() |
| z | ![]() |
Try holding a pencil and find which direction you're fingers allow you to rotate it. A right handed individual will probably find circling anticlockwise:
more comfortable. This method often consists of a smile at the end of the pronunciation where as clockwise rotation of you're fingers
arguably would have a more negative outcome when affixed to a word. All pretty illogical but maybe we could use it to aid blind people and unlock their hidden talents?
The dexterity of a hand translates into gaming controllers. For instance think of a first person shooter (FPS), If you're clutching the mouse, joystick, or thumbpad and you're right handed, You may find it easier to scope a target moving to you're right. Contrast to this would be a target moving the other way where achieving contact requires use of less muscular control points.